Sunday, January 31, 2010

Communications Technology Projects

It is the processing about the communication technology projects and it is important for graduate people and students.
Please find below a collection of student work from the various communication technology programs offered at Central Huron Secondary School. Currently, CHSS offers a Grade 10 Communication Technology program (TGJ2O), Grade 11 (TGJ3M), and Grade 12 (TGJ4M). These courses expose students to the art and technical aspects of photography, movie making, video editing, design, desktop publishing and animation. We attempt to cover a diverse range of hands on activities and expose students to industry standard software and equipment. These courses are largely project based and the focus is on skill development and fun!

During the 2008/2009 school year, we had a number of students enter a variety of contests in both animation and video. Three groups traveled to Wilfred Laurier University for the Imagyn Film Festival. All three groups were honoured by having their movies shown on the big screen. They received feedback from professors, students and members of the community.
There were also several students who traveled to the Cawthra Animation Festival. It was a spectacular time. Carissa, Sara, and Tyler won first prize for the Stop Motion Animation Category as well as Hounourable mention for their second entry. Amber, Kody, and Danielle also received honourable mention in the same category. If you have any questions regarding the Communication Technology program, please feel free to email Mrs. Jacqui Vercruyssen.

Thank you for your interest. Please enjoy the samples of student work. They are a fantastic group of students!

Please check the site frequently for updates from students. Here are a few from the 2009/2010 school year.

First we have the Stop Motion Animation Dance Promotion from the Grade 12 Communication Technology class.

Dance Promotion: DANCE_0001.wmv

Please enjoy this collection of photos taken by Grade 12 Communication Technology Students. All photos were taken at the Welcome Video Dance on September 10th.

Welcome Video Dance: WelcomeDance.wmv

Movies

CSI Clinton —Get ready for some local CSI action! This wonderful piece was created as a mini movie project by Robyn Doig, Sammy Robinet, Stephanie DeJong and Lindsay Dolmage. They do a spectacular job with not only filming, but playing the role of victims and investigators. This was created in a grade 11 Communications Technology course (TGJ3M).

Guitar Hero Competition —Created by Alex Coleman, Brodie Cairns, and Scott Campbell, this movie follows an intense Guitar Hero Competition. Filmed in Grade 10 Communication Technology.

I Hope You Die - Trailer —This is a prelude to a longer movie. This was created by a group of Grade 10 students in Communication Technology class (TGJ2O). The creative masters are David Corrie, Jasmine DeBoer, T'Miika McMichael and Ali Snell. Be sure to look at the Hope You Die Movie afterward. Their movie was completed for a final project and looks into the darker side of a bully. These students reflect on the effects of those that have been bullied and dedicate their movie to victims. This movie has been entered into the Imagyn Film Festival to prevent violence in schools.

I Hope You Die - Movie

Josh / Rob —Created in a music video format, this movie takes a serious look at bullying. Created by Josh Behnish and Rob Tarnawski in their grade 11 Communication Technology course, this is set to a song by Billy Talent. Josh and Rob requested permission to use the song, and were not only granted permission, but were also complimented on their work.

PixiSticks —A look at addiction—creatively rendered by a group of grade 10 boys. Tyler Mitchell, Scott Campbell, Alex Coleman and Jack Weiler add their unique look on the subject. This was created for a movie assignment in Grade 10 Communication Technology (TGJ2O)

Redmen Legend —Created by a group of grade 10 students, this is a humorous short film about a school legend and the few brave men who had the courage and resources to find out the truth behind the legend. Created by Aaron Martin, Tyler Mitchell, Sebastian DeVries and Jack Weiler.

Sweet Revenge —Created by a group of grade 11 boys (Matt Austin, Eric Armstrong, Brandon Sallows and Mark Wilkinson) for a mini movie assignment, this movie takes a different look at bullying and includes a few spoofs on the expected (TGJ3M).

Trippy Footage —This footage is an interesting collection of bizarre items that the group found "trippy". Sara Johns, Carissa Schenk and Tyler Mudde compiled this for a mini movie assignment in TGJ3M.

Photography

Jessica Duizer —An amazing collection of photos by grade 11 student Jessica Duizer. This was completed for a photography assignment in TGJ3M.

T"Miika McMichael —A wonderful collection of photos by grade 10 student T'Miika McMichael. In this project, grade 10 students were challenged to approach photography in a different way. T'Miika did an outstanding job.

Stop Motion Animation:

These are truly a treat! All Stop Motion Animations are created by Grade 11 TGJ3M classes. Stop Motion is an animation technique that makes the impossible seem possible. Students compose still photographs and learn how to render them so they appear to move. This is a lot of work, but so much fun! We have several Stop Motion Animations that are being entered into an Animation Festival in Toronto. Look for us—the event is covered by a live Webcast in June!

Carissa / Sara / Tyler —This was their first attempt at Stop Motion, and it is wonderful. These are abstract scenes put together with a consistent transition. Authors: Carissa Schenck, Sara Johns, Tyler Mudde.

Cell Phone —These girls make a drawing come to life then turn into a physical phone. An exceptional piece of work! Authors are Chantel Murray and Stephanie Wood-Taylor.

Glad Final —Can drawings come to life? Yes they can! Amber Walton, Danielle Kruse and Kody Jacobs do a fantastic job of animating their drawings. With nothing but a camera and a white board, you will be amazed at what these students create.

Grand Prix —A race through the school on some unique vehicles. Brilliantly mastered by JB Underwood, Jordan Rinn, and Taylor Williamson.

Gummy Bears —Mom said not to play with our food, but these students do an amazing job of doing just that. Working with a scene of nothing but candy, these girls go above and beyond. Authors are Robyn Doig, Sammy Robinet, Stephanie DeJong and Lindsay Dolmage.

Lego Miners —Fighting ninjas, dinosaurs, epic battles, this animation has it all! Check out the creative masterpiece. You won't be disappointed. Authors: Matt Austin, Brandon Sallows, and Mark Wilkinson.

MONSTAA —Get ready for some fun! These poor girls are dragged through the school by unseen ghosts. Set to some fun music, you will watch it again and again! Authors - Sydney Nichols, Emily Lansink, and Jessica Duizer.

Rob & Josh Race —A race through the school with no vehicle! A well done piece to mess with your mind! Authors: Rob Tarnawski and Josh Behnish.

Runaway Car —Another creative piece of work from Sydney Nichols, Emily Lansink, and Jessica Duizer. They outdo themselves in this animation. Pay close attention to the creative credits and their method of transportation. Well done!

Sound The Alarm —This is a final project submitted by Carissa Schenck, Sara Johns and Tyler Mudde. It is a fantastic example of what you can do with Stop Motion. A truly creative piece.

Tetris —A new spin on a favourite. Check out what these guys can do with Lego! Authors are Rob Proctor, Ed Vossen, and Dillon Wroot.

What Ipods Do —Another fantastic piece of work by Amber Walton, Danielle Kruse and Kody Jacobs. Here they combine their artistic and photographic skills to produce an animation that is truly a one of a kind.

Claude Shannon (1916- ) and Communication Theory

In the late 1940s Claude Shannon, a research mathematician at Bell Telephone Laboratories, invented a mathematical theory of communication that gave the first systematic framework in which to optimally design telephone systems. The main questions motivating this were how to design telephone systems to carry the maximum amount of information and how to correct for distortions on the lines.

His ground-breaking approach introduced a simple abstraction of human communication, called the channel. Shannon's communication channel consisted of a sender (a source of information), a transmission medium (with noise and distortion), and a receiver (whose goal is to reconstruct the sender's messages).

In order to quantitatively analyze transmission through the channel he also introduced a measure of the amount of information in a message. To Shannon the amount of information is a measure of surprise and is closely related to the chance of one of several messages being transmitted. For Shannon a message is very informative if the chance of its occurrence is small. If, in contrast, a message is very predictable, then it has a small amount of information---one is not surprised to receive it.

To complete his quantitative analysis of the communication channel, Shannon introduced the entropy rate, a quantity that measured a source's information production rate and also a measure of the information carrying capacity, called the communication channel capacity.

He showed that if the entropy rate, the amount of information you wish to transmit, excceds the channel capacity, then there were unavoidable and uncorrectable errors in the transmission. This is intuitive enough. What was truly surprising, though, is that he also showed that if the sender's entropy rate is below the channel capacity, then there is a way to encode the information so that it can be received without errors. This is true even if the channel distorts the message during transmission.

Shannon adapted his theory to analyze ordinary human (written) language. He showed that it is quite redundant, using more symbols and words than necessary to convey messages. Presumably, this redundancy is used by us to improve our ability to recognize messages reliably and to communicate different types of information.

In the study of complex systems today, we view deterministic chaotic processes as information sources and use Shannon's entropy rate, as adapted by Alamogordo and his student Y. Sinai in the late 1950s, to measure how random a chaotic system is.

Communication is a process of transferring information from one entity to another. Communication processes are sign-mediated interactions between at least two agents which share a repertoire of signs and semiotic rules. Communication is commonly defined as "the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs". Although there is such a thing as one-way communication, communication can be perceived better as a two-way process in which there is an exchange and progression of thoughts, feelings or ideas (energy) towards a mutually accepted goal or direction (information).

Communication is a process whereby information is enclosed in a package and is channeled and imparted by a sender to a receiver via some medium. The receiver then decodes the message and gives the sender a feedback. All forms of communication require a sender, a message, and a receiver. Communication requires that all parties have an area of communicative commonality. There are auditory means, such as speech, song, and tone of voice, and there are nonverbal means, such as body language, sign language, paralanguage, touch, eye contact, and writing.

Information communication revolutions

Over time, technology has progressed and has created new forms of and ideas about communication. These technological advances revolutionized the processes of communication. Researchers have divided how communication was transformed into three revolutionary stages:

In the 1st Information Communication Revolution, the first written communication began, with pictographs. These writings were made on stone, which were too heavy to transfer. During this era, written communication was not mobile, but nonetheless existed.

In the 2nd Information Communication Revolution, writing began to appear on paper, papyrus, clay, wax, etc. Common alphabets were introduced, allowing the uniformity of language across large distances. Much later the Gutenberg printing-press was invented. Gutenberg created this printing-press after a long period of time in the 19th century. In the 3rd Information Communication Revolution, information can now be transferred via controlled waves and electronic signals.

Communication is thus a process by which meaning is assigned and conveyed in an attempt to create shared understanding. This process requires a vast repertoire of skills in intrapersonal and interpersonal processing, listening, observing, speaking, questioning, analyzing, and evaluating. It is through communication that collaboration and cooperation occur.

There are also many common barriers to successful communication, two of which are message (when a person receives too many messages at the same time), and message complexity Communication is a continuous process.

Types of communication

Prof. Albert Mehrabian (UCLA, 1967) identified three major parts that convey meaning in human face to face communication: body language, voice tonality, and words. He conducted research to determine how people make meaning when a speaker says one thing but means another. If the speaker is sending a mixed message the listener will rely on the following cues to determine true meaning:

  • 55% of impact is determined by body language—postures, gestures, and eye contact,
  • 38% by the tone of voice, and
  • 7% by the content or the words spoken.

Mehrabian says this only applies in situations where the speaker is talking about feelings or attitudes.

Although the exact percentage of influence may differ due to variables such as the perceptions or biases of the listener and the speaker, communication as a whole is meant to convey meaning and thus, in some cases, can be universal. A system of signals, such as voice sounds, intonations or pitch, gestures or written symbols can communicate thoughts or feelings. If a language employs communicating with signals, voice, sounds, gestures, or written symbols, can animal communications be considered to be a language? Animals do not have a written form of a language, but use a language to communicate with each another. In that sense, animal communication can be considered as a separate language.

Human spoken and written languages can be described as a system of symbols (sometimes known as lexemes) and the grammars (rules) by which the symbols are manipulated. The word "language" is also used to refer to common properties of languages. Language learning is normal in human childhood. Most human languages use patterns of sound or gesture for symbols which enable communication with others around them. There are thousands of human languages, and these seem to share certain properties, even though many shared properties have exceptions.

There is no defined line between a language and a dialect, but the linguist Max Weinreich is credited as saying that "a language is a dialect with an army and a navy". Constructed languages such as Esperanto, programming languages, and various mathematical formalisms are not necessarily restricted to the properties shared by human languages.

Nonverbal communication

Nonverbal communication is the process of communicating through sending and receiving wordless messages. Such messages can be communicated through gesture, body language or posture; facial expression and eye contact, object communication such as clothing, hairstyles or even architecture, or symbols and infographics, as well as through an aggregate of the above, such as behavioral communication. Nonverbal communication plays a key role in every person's day to day life, from employment to romantic engagements.

Speech may also contain nonverbal elements known as paralanguage, including voice quality, emotion and speaking style, as well as prosodic features such as rhythm, intonation and stress. Likewise, written texts have nonverbal elements such as handwriting style, spatial arrangement of words, or the use of emoticons. A portmanteau of the English words emotion (or emote) and icon, an emoticon is a symbol or combination of symbols used to convey emotional content in written or message form.

Other communication channels such as telegraphy fit into this category, whereby signals travel from person to person by an alternative means. These signals can in themselves be representative of words, objects or merely be state projections. Trials have shown that humans can communicate directly in this without body language, voice tonality or words.

Categories and Features G. W. Porter divides non-verbal communication into four broad categories:

Physical. This is the personal type of communication. It includes facial expressions, tone of voice, sense of touch, sense of smell, and body motions.

Aesthetic. This is the type of communication that takes place through creative expressions: playing instrumental music, dancing, painting and sculpturing.

Signs. This is the mechanical type of communication, which includes the use of signal flags, the 21-gun salute, horns, and sirens.

Symbolic. This is the type of communication that makes use of religious, status, or ego-building symbols.

Static Features

Distance. The distance one stands from another frequently conveys a non-verbal message. In some cultures it is a sign of attraction, while in others it may reflect status or the intensity of the exchange.

Orientation. People may present themselves in various ways: face-to-face, side-to-side, or even back-to-back. For example, cooperating people are likely to sit side-by-side while competitors frequently face one another.

Posture. Obviously one can be lying down, seated, or standing. These are not the elements of posture that convey messages. Are we slouched or erect ? Are our legs crossed or our arms folded ? Such postures convey a degree of formality and the degree of relaxation in the communication exchange.

Physical Contact. Shaking hands, touching, holding, embracing, pushing, or patting on the back all convey messages. They reflect an element of intimacy or a feeling of (or lack of) attraction.

Dynamic Features

Facial Expressions. A smile, frown, raised eyebrow, yawn, and sneer all convey information. Facial expressions continually change during interaction and are monitored constantly by the recipient. There is evidence that the meaning of these expressions may be similar across cultures.

Gestures. One of the most frequently observed, but least understood, cues is a hand movement. Most people use hand movements regularly when talking. While some gestures (e.g., a clenched fist) have universal meanings, most of the others are individually learned and idiosyncratic.

Looking. A major feature of social communication is eye contact. It can convey emotion, signal when to talk or finish, or aversion. The frequency of contact may suggest either interest or boredom.

Visual communication

Visual communication as the name suggests is communication through visual aid. It is the conveyance of ideas and information in forms that can be read or looked upon. Primarily associated with two dimensional images, it includes: signs, typography, drawing, graphic design, illustration, colour and electronic resources. It solely relies on vision. It is form of communication with visual effect. It explores the idea that a visual message with text has a greater power to inform, educate or persuade a person. It is communication by presenting information through visual form.

The evaluation of a good visual design is based on measuring comprehension by the audience, not on aesthetic or artistic preference. There are no universally agreed-upon principles of beauty and ugliness. There exists a variety of ways to present information visually, like gestures, body languages, video and TV. Here, focus is on the presentation of text, pictures, diagrams, photos, et cetera, integrated on a computer display. The term visual presentation is used to refer to the actual presentation of information. Recent research in the field has focused on web design and graphically oriented usability. Graphic designers use methods of visual communication in their professional practice.

Understanding the Field of Communication

It is the good communication in understanding the field.

The field of communication is typically broken into three distinct camps: human communication, mass communications, and communication disorders .

Human Communication or Communication Studies is the study of how individuals communicate. Some examples of the distinct areas that human communication scholars study are:

  • Interpersonal Communication
  • Organizational Communication
  • Oral Communication
  • Small Group Communication
  • Intercultural Communication
  • Nonviolent Communication
  • Conflict
  • Rhetoric
  • Public Speaking

Examples of Mass Communications include:

  • Mass communication
  • Graphic communication
  • Science communication
  • Strategic Communication
  • Superluminal communication
  • Technical communication
  • Public relations
  • Broadcast Media
  • Journalism

Examples of Communication Disorders include:

  • Facilitated Communication
  • Impairment of Language Modality
  • Speech Disorders

Oral

Communication :communication is a process whereby information is transferred from a sender to receiver usually by a verbal means but visual aid can support the process.. The receiver could be an individual person, a group of persons or even an audience. There are a few of oral communication types: discussion, speeches, presentations, etc. However, often when you communicate face to face the body language and your voice tonality has a bigger impact than the actual words that you are saying.

A widely cited and widely mis-interpreted figure, used to emphasize the importance of delivery, is that "communication is 55% body language, 38% tone of voice, 7% content of words", the so-called is not however what the cited research shows – rather, when conveying emotion, if body language, tone of voice, and words disagree, then body language and tone of voice will be believed more than words. example, a person saying "I'm delighted to meet you" while mumbling, hunched over, and looking away will be interpreted as insincere. Further discussion at Albert Mehrabian: Three elements of communication.

You can notice that the content or the word that you are using is not the determining part of a good communication. The “how you say it” has a major impact on the receiver. You have to capture the attention of the audience and connect with them. For example, two persons saying the same joke, one of them could make the audience die laughing related to his good body language and tone of voice. However, the second person that has the exact same words could make the audience stare at one another.

In an oral communication, it is possible to have visual aid helping you to provide more precise information. Often enough, we use a presentation program in presentations related to our speech to facilitate or enhance the communication process. Although, we cannot communicate by providing only visual content because we would not be talking about oral communication anymore.

Communication Modeling :
The first major model for communication came in 1949 by Claude Shannon and Warren Weaver for Bell Laboratories The original model was designed to mirror the functioning of radio and telephone technologies. Their initial model consisted of three primary parts: sender, channel, and receiver. The sender was the part of a telephone a person spoke into, the channel was the telephone itself, and the receiver was the part of the phone where one could hear the other person. Shannon and Weaver also recognized that often there is static that interferes with one listening to a telephone conversation, which they deemed noise.

In a simple model, often referred to as the transmission model or standard view of communication, information or content (e.g. a message in natural language) is sent in some form (as spoken language) from an emisor/ sender/ encoder to a destination/ receiver/ decoder. This common conception of communication simply views communication as a means of sending and receiving information. The strengths of this model are simplicity, generality, and quantifiable. Social scientists Claude Shannon and Warren Weaver structured this model based on the following elements:

  1. An information source, which produces a message.
  2. A transmitter, which encodes the message into signals
  3. A channel, to which signals are adapted for transmission
  4. A receiver, which 'decodes' (reconstructs) the message from the signal.
  5. A destination, where the message arrives.

Shannon and Weaver argued that there were three levels of problems for communication within this theory.

The technical problem: how accurately can the message be transmitted?
The semantic problem: how precisely is the meaning 'conveyed'?
The effectiveness problem: how effectively does the received meaning affect behavior?

Daniel Chandler critiques the transmission model by stating

It assumes communicators are isolated individuals.
No allowance for differing purposes.
No allowance for differing interpretations.
No allowance for unequal power relations.
No allowance for situational contexts.

In 1960, David Berlo expanded on Shannon and Weaver’s (1949) linear model of communication and created the SMCR Model of Communication . The Sender-Message-Channel-Receiver Model of communication separated the model into clear parts and has been expanded upon by other scholars.

Communication is usually described along a few major dimensions: Message (what type of things are communicated), source / emisor / sender / encoder (by whom), form (in which form), channel (through which medium), destination / receiver / target / decoder (to whom), and Receiver. Wilbur Schram (1954) also indicated that we should also examine the impact that a message has (both desired and undesired) on the target of the message . Between parties, communication includes acts that confer knowledge and experiences, give advice and commands, and ask questions. These acts may take many forms, in one of the various manners of communication. The form depends on the abilities of the group communicating. Together, communication content and form make messages that are sent towards a destination. The target can be oneself, another person or being, another entity (such as a corporation or group of beings).

Communication can be seen as processes of information transmission governed by three levels of semiotic rules:

  1. Syntactic (formal properties of signs and symbols),
  2. Pragmatic (concerned with the relations between signs/expressions and their users) and
  3. Semantic (study of relationships between signs and symbols and what they represent).

Therefore, communication is social interaction where at least two interacting agents share a common set of signs and a common set of semiotic rules. This commonly held rules in some sense ignores autocommunication, including intrapersonal communication via diaries or self-talk, both secondary phenomena that followed the primary acquisition of communicative competences within social interactions.

In light of these weaknesses, Barnlund (2008) proposed a transactional model of communication . The basic premise of the transactional model of communication is that individuals are simultaneously engaging in the sending and receiving of messages.

In a slightly more complex form a sender and a receiver are linked reciprocally. This second attitude of communication, referred to as the constitutive model or constructionist view, focuses on how an individual communicates as the determining factor of the way the message will be interpreted. Communication is viewed as a conduit; a passage in which information travels from one individual to another and this information becomes separate from the communication itself. A particular instance of communication is called a speech act. The sender's personal filters and the receiver's personal filters may vary depending upon different regional traditions, cultures, or gender; which may alter the intended meaning of message contents. In the presence of "communication noise" on the transmission channel (air, in this case), reception and decoding of content may be faulty, and thus the speech act may not achieve the desired effect. One problem with this encode-transmit-receive-decode model is that the processes of encoding and decoding imply that the sender and receiver each possess something that functions as a code book, and that these two code books are, at the very least, similar if not identical. Although something like code books is implied by the model, they are nowhere represented in the model, which creates many conceptual difficulties.

Theories of coregulation describe communication as a creative and dynamic continuous process, rather than a discrete exchange of information. Canadian media scholar Harold Innis had the theory that people use different types of media to communicate and which one they choose to use will offer different possibilities for the shape and durability of society (Wark, McKenzie 1997). His famous example of this is using ancient Egypt and looking at the ways they built themselves out of media with very different properties stone and papyrus. Papyrus is what he called 'Space Binding'. it made possible the transmission of written orders across space, empires and enables the waging of distant military campaigns and colonial administration. The other is stone and 'Time Binding', through the construction of temples and the pyramids can sustain their authority generation to generation, through this media they can change and shape communication in their society (Wark, McKenzie 1997).

The Krishi Vigyan Kendra Kannur under Kerala Agricultural University has pioneered a new branch of agricultural communication called Creative Extension.


Communication Noise

In every communication model, noise is anything that interferes with the decoding of messages sent over the channel by an encoder. There are many examples of noise:

Environmental Noise: Noise that physically disrupts communication, such as standing next to loud speakers at a party, or a construction site next to a classroom making it hard to hear the professor.

Physiological-Impairment Noise: physical maladies that prevent effective communication, such as actual deafness or blindness preventing messages from being received correctly.

Semantic Noise: different interpretations of the meanings of certain words, like how the word "weed" can be interpreted as both an undesirable plant in your yard or marijuana, or how "LOL" is easily recognizable by most teens, but complete gibberish to older readers.

Syntactical Noise: mistakes in grammar can disrupt communication, such as abrupt changes in verb tense during a sentence, or differing sentence structures between different cultures.

Organizational Noise: poorly structured communication can prevent the receiver from accurate interpretations, like unclear and badly stated directions can make the receiver even more lost, or how unfocused and disorganized lectures by professors are extremely hard for students to understand.

Cultural Noise: stereotypical assumptions can cause misunderstandings, such as unintentionally offending Jews by wishing them a "Merry Christmas,” or how Democrats and Republicans alike are bigoted about the other party’s policies.

Psychological Noise: certain attitudes can make communication difficult, like when great anger or sadness causes someone to lose focus on the present, or how more serious psychological diseases like autism severely hamper effective communication.

Nonhuman communication

Communication in many of its facets is not limited to humans, or even to primates. Every information exchange between living organisms — i.e. transmission of signals involving a living sender and receiver — can be considered a form of communication. Thus, there is the broad field of animal communication, which encompasses most of the issues in ethology. Also very primitive animals such as corals are competent to communicate. On a more basic level, there is cell signaling, cellular communication, and chemical communication between primitive organisms like bacteria, and within the plant and fungal kingdoms. All of these communication processes are sign-mediated interactions with a great variety of distinct coordinations.

Animal communication is any behaviour on the part of one animal that has an effect on the current or future behavior of another animal. Of course, human communication can be subsumed as a highly developed form of animal communication. The study of animal communication, called zoo semiotics' (distinguishable from anthroposemiotics, the study of human communication) has played an important part in the development of ethology, sociobiology, and the study of animal cognition. This is quite evident as humans are able to communicate with animals, especially dolphins and other animals used in circuses. However, these animals have to learn a special means of communication. Animal communication, and indeed the understanding of the animal world in general, is a rapidly growing field, and even in the 21st century so far, many prior understandings related to diverse fields such as personal symbolic name use, animal emotions, animal culture and learning, and even sexual conduct, long thought to be well understood, have been revolutionized.

Plants and fungi

Among plants, communication is observed within the plant organism, i.e. within plant cells and between plant cells, between plants of the same or related species, and between plants and non-plant organisms, especially in the root zone. Plant roots communicate in parallel with rhizobia bacteria, with fungi and with insects in the soil. This parallel sign-mediated interactions which are governed by syntactic, pragmatic and semantic rules are possible because of the decentralized "nervous system" of plants. The original meaning of the word "neuron" in Greek is "vegetable fiber" and as recent research shows, most of the intransigence plant communication processes are neuronal-like. Plants also communicate via volatiles in the case of herbivory attack behavior to warn neighboring plants. In parallel they produce other volatiles which attract parasites which attack these herbivores. In Stress situations plants can overwrite the genetic code they inherited from their parents and revert to that of their grand- or great-grandparents.

Fungi communicate to coordinate and organize their own growth and development such as the formation of Mycenae and fruiting bodies. Additionally fungi communicate with same and related species as well as with non-fungal organisms in a great variety of symbiotic interactions, especially with bacteria, unicellular eukaryotes, plants and insects. The used semiochemicals are of biotic origin and they trigger the fungal organism to react in a specific manner, in difference while to even the same chemical molecules are not being a part of biotic messages doesn’t trigger to react the fungal organism. It means, fungal organisms are competent to identify the difference of the same molecules being part of biotic messages or lack of these features. So far five different primary signalling molecules are known that serve to coordinate very different behavioral patterns such as filamentation, mating, growth, pathogenicity. Behavioral coordination and the production of such substances can only be achieved through interpretation processes: self or non-self, abiotic indicator, biotic message from similar, related, or non-related species, or even “noise”, i.e., similar molecules without biotic content.

Communication as academic

It is the good communication in the academic telecommunications as an academic discipline, sometimes called "communicology," relates to all the ways we communicate, so it embraces a large body of study and knowledge. The communication discipline includes both verbal and nonverbal messages. A body of scholarship all about communication is presented and explained in textbooks, electronic publications, and academic journals. In the journals, researchers report the results of studies that are the basis for an ever-expanding understanding of how we all communicate.

Communication happens at many levels (even for one single action), in many different ways, and for most beings, as well as certain machines. Several, if not all, fields of study dedicate a portion of attention to communication, so when speaking about communication it is very important to be sure about what aspects of communication one is speaking about. Definitions of communication range widely, some recognizing that animals can communicate with each other as well as human beings, and some are more narrow, only including human beings within the different parameters of human symbolic interaction.

Information and communication technologies

Information and Communication Technology or allow users to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technologies. By this definition, you could almost say ICT is technology's version of economic growth, to satisfy the needs and wants of the community over time.

ICT tools can be used to find, explore, analyze, exchange and present information responsibly and without discrimination. ICT can be employed to give users quick access to ideas and experiences from a wide range of people, communities and cultures.

Economic Impacts

In recent decades widespread incorporation of ICTs into many tiers of business, political processes and eructuring of the global economy. ICTs have increased international interconnectedness and speed up the process of globalization. They have been instrumental in the information revolution, facilitating the transition from industrial economies, driven by the manufacturing sector, to knowledge .

ICTs, in conjunction with globalization and the information revolution, have reshaped the workforce. By increasing the speed of international communication, ICTs have enabled corporations to outsource jobs, both in the manufacturing as well as white collar sectors. While this lowers production costs and, as a result, the cost of goods, it has also had fundamental and often detrimental impacts on labour conditions.

Outsourcing causes geographic fragmentation of commodity chains, in which production of goods occurs in specialized plants in different locations, often traversing international boundaries. Locations with no or minimal restrictions on wages, compensation and entitlements for workers therefore become economically attractive as sites of production. This can lead to the exploitation of workers in developing countries and undermine the bargaining power of organized labour in developed countries. Outsourcing causes geographic fragmentation in which production of goods occur in specialist plants, often traversing international boundaries.

Despite the international spread of ICTs, the economic impacts have been geographically uneven. They have exacerbated pre-existing disparities between developed countries, which can afford to produce and consume the latest technologies, and developing countries, which cannot. This gap is known as the digital divide.

Social Impacts

ICTs have impacted societies on many levels. They have extended the reach of public administration, leading to a centralization of regional management into urban centres

They have led to new forms of employment in innovation and production of ICTs and a demand for highly-skilled specialists. However, ICTs have also enabled professionals in certain industries to be replaced by unskilled workers, or even made entirely redundant. Proponents of ICTs portray this as a ‘re-skilling’ of the workforce, while to detractors it is a ‘de-skilling’ .

The diffusion of ICTs within societies is varied, with some institutions and sections of society having greater access to ICTs than others. These divisions are reflected in the content of ICTs. For example the English language, which is understood by only 10% of the worlds population, accounts for approximately 80% of internet content.

Despite these imbalance in power relations, many social justice movements believe ICTs can be used to promote equality and empower marginalized groups. These groups advocate ICTs as a means of providing accessible and affordable information and as a platform for voices that might otherwise go .

Economic development

ICTs have been identified by many international development institutions as a crucial element in developing the worlds' poorest countries, by integrating them into the global economy and by making global markets more accessible. The World Bank has collaborated with the International Finance Corporation to promote access to ICTs, an initiative which it describes as one of its most successful. In 2006 the United Nations launched an initiative called the Global Alliance for Information and Communication Technologies and Development.



Saturday, January 30, 2010

Articles related to "Communication Skills Activities"

Team Building Activities for Teens:

It is used for communication skills and articles related to communication skills activities and the group of class room games to promote communication skills and fun ways to corporation skills and icebreakers for teens and kids.

Group and Classroom Games to Promote Communication Skills:

Building Blind:

Students work in pairs or triads. One student is designated as the “leader”, the other students are the “builders”. The leader has visual access to a simple structure (made of Lego's, tinker toys, or similar items), but the builders do not. Each group also has a box of building materials identical to those used to make the hidden structure.

The task is for the team to duplicate this structure under two conditions: the builders cannot see the original structure, and the leader cannot touch the original structure or any of the building materials. The leader must direct his teammates using verbal cues only. This forces the leader to be precise in the directions he gives and forces the builders to use listening skills and follow instructions exactly. A great game for helping kids learn how to work together.

Back Drawing:

This game is played in pairs. One student is the “artist” and sits behind their partner. The artist is given a short list of simple items and shapes (i.e. heart, star, face, etc.) that she will then use her finger to trace one at a time onto her partners back. The object is for the partner to identify as many of the shapes as possible. Each drawing can be repeated only one time. This activity forces kids to pay careful attention and use visualization skills.

Blind Obstacle Course:

Set up a simple obstacle course that involves items to walk around, step over, and duck under. Students work in pairs. One member of each team is blindfolded and must rely on their partner to direct them through the course. Leaders must give clear, specific directions, and followers must rely solely on their listening skills to gather information about how to navigate the course. Another great activity for promoting teamwork.


Directions, Directions:

Students work in groups of 4-6. One person starts, identifying and performing a small task (i.e. “Clap hands three times”). The next person repeats and performs the same tasks, then adds on one of their own (i.e. “Clap hands three time, stick out tongue”). Play continues around the group, with each person performing and adding a new task to the mix. Students who cannot complete the sequence correctly are out until the next round. This game requires students to follow directions, focus, listen carefully, and utilize memory skills.

Team Building Games for Kids and Teens:

Fun Ways to Learn Cooperation Skills:

Group games are a great way for kids to get to know each other and begin the process of learning how to work together in a fun, non-threatening way. Here are some ideas to get you started.

Tell Three Things:

Each person writes down three things about himself: two of which are true and one of which is a lie. After everyone has finished making this or her list, students take turns reading their lists aloud and asking other students to guess which one is the “lie”. Students can answer either individually or in a “raise your hand if you agree” format. Students can also be asked to justify their guesses if time allows. Whether groups are just getting to know one another or have been together a long time, they can still learn things about each other from this activity.

Chair Swap:

For this game you will need enough chairs for everyone, except for one person, to have one. Arrange the chairs in a circle and have everyone sit down except for the remaining person, who starts off in the middle of the circle. Pick a random starting point somewhere on the circle and have everyone count off (starting with one) until everyone in the circle has a number.

To play the game, have the person in the center call out two numbers. The people who have been assigned those two numbers must quickly switch seats. Meanwhile, the person in the center’s task is to get to one of the empty seats first. Whomever is left without a seat starts the game off again in the center, and the players who switched seats assume the number of their new seat.

Concentration:

Players stand in a circle and count off so that everyone has a number. Player one starts by calling out his own number and another number at random, for example, “One, four.” Then, player one calls out his number and another random number, for example, “Four, five.” After a few rounds to get the hang of it, another dimension is added to the game.

Now the players must clap their hands, in unison, in two beat units while the numbers are being called out. The object of the game is to see how many pairs a group can get to before someone messes up, forgets their number, or the group is unable to clap in unison any longer. The game becomes challenging because while players are concentrating on listening to their numbers, the tendency is for the clapping to get faster, which means that they will have to call the numbers out faster, as well.

Ball Toss:

Start with all of the players in a circle, with one person holding a ball. The starter throws the ball to the person directly across from them. That student then throws the ball to the person to the left of the starter. Play continues the same way, which each person throwing the ball to the person to the left of the person they got the ball from, until all players have touched the ball.

Now a pattern has been established, and the game starts. The ball will be thrown around the circle in the same way, with each person always getting the ball from the same person, and throwing the ball to the same person. Once the group has found its rhythm, add another ball into the mix without breaking the momentum. Add several more balls and see how long the group can go without dropping the ball. For an added challenge, use balls of varying sizes.

Group Learning Activities:

More Classroom Games and Icebreakers for Kids and Teens:

What Do You Think: Ahead of time, make up four signs: Agree Strongly, Agree Somewhat, Disagree Somewhat, and Disagree Strongly. Hang a sign in each corner of the room. Make up a list of statement to ask your students. Statements can relate to students’ values and beliefs (I am pro-death penalty, I believe people are innocent until proven guilty, I think most people are basically honest), their abilities (I am good at math, I am a hard worker, I am organized) or their interests (I like to read, I enjoy sports, I like action movies). When each statement is read, students choose the statement that best reflects their own feelings, and move to that corner of the room. Students can even comment on why they chose the way they did, if they are comfortable doing so. This activity gets students to think about themselves and to see similarities and differences between themselves and others. You can even have students make up their own statements to present to the class, as well.

Treasure Hunt: Divide students into groups of 3-5 and give each a list of items/people to search for. The search can be classroom wide, building wide, or any other parameters that suit your needs and situation. This can be especially helpful to students coming to a new school or program (i.e., find a math teacher, find the gym, find a staff member whose last name begins with B.) Arrange with staff members beforehand to have them give students an item to prove they were successful (for example, if the task was to “find the nurse”, the nurse could give each team a band aid or other small item to bring back.) Teachers can also initial students’ list to show proof. This activity helps kids acclimate to a new situation, get used to talking to unfamiliar people, and helps kids work together as a team.

The Human Chain: Students stand in a tight circle. Each student reaches his arms into the center of the circle and clasps hands with two other students. Once everyone has grabbed hold, the task is to untangle the knot back into a circle without dropping hands. This is a great getting to know you activity that also helps with team building,problem-solving, and communication skills.

The leader chooses a random object in the classroom. Students take turns asking questions in an attempt to identify the object. Answers can only be in the form of yes or no. Students can ask questions to clarify color (is the object blue?), location (is the object near the door?), size (is the object smaller than a baseball?), purpose (is it something you write with?) or other qualities that will help them narrow down their options. This activity helps kids pay attention to details, listen to others, and categorize. This is also a great activity to have students lead, as well.

Teaching good communication skills in the classroom

These activities are fun ways to teach communication skills to high school students:

High school teachers are often challenged by teaching communication skills. Their students have already spent most of their lives speaking and listening and sometimes resist efforts to teachthem what they think they already know.

The following activities can add some spice into teaching communication skills as well as appeal to different types of learners.

Divide students into three groups. Tell the groups that they all have a common put together a jigsaw puzzle in a limited amount of time. However, each group speaks a different language from the other groups. Each group¡¦s language consists of only one word. Assign each group a nonsense word. For example, you might assign group one the word ,¡¨ group two ,¡¨ and group three .

Divide the pieces of a jigsaw puzzle among the three groups. Tell groups they have two minutes to plan how they want to communicate with the other groups to put together the puzzle. During this planning phase, group members may communicate freely with one another. When the groups join together to build the puzzle, the only words that may be spoken are the nonsense words assigned to each group. For example, group one may only say while members of group two may only say Students must rely on varying the variety, quality, rate, and volume of their vocal communication in order to accomplish their goal.

Give groups five minutes to try to put the puzzle together. Remind them to only use their assigned word and to try to communicate by varying their vocal characteristics. Ask students to share their insights on what happened during the activity. Discuss how students were able to communicate vocally, even when the words they used were nonsense.

I See What You are Saying

Divide students into groups of three. Near each group, place two chairs back to back. Ask two students to sit in the chairs. Tell the third student to face one of the sitting students. Ask the sitting student facing the standing student to describe a funny situation he or she has experienced. The person sitting with his or her back to the speaker should listen closely. The person facing the storyteller should carefully observe the speaker¡¦s facial expressions, gestures, and other nonverbal movements.

Tell the person who sat with his or her back to the speaker to report to his or her group what the story was. Tell groups to compare perceptions of the student who watched the speaker and the participant who only listened. Discuss the following questions with the entire group:

„h Did the observers tend to see and hear the same message as the listener? Why or why not?

„h How did the speakers feel knowing that their words and actions were being closely monitored? In real-life situations, how do you handle feelings of being watched by others as you speak?

„h How does nonverbal communication affect communication with employees with disabilities such as visual impairments or hearing impairments?

What¡¦s In It For Me?

Before the class session, choose a short article from a newspaper, magazine, or journal to share with the class. The subject isn't important, but the article should have a lot of details in it. Casually mention at the beginning of a class period that you read an interesting article and would like to share it with them. Read the article to the class. After you¡¦ve finished reading the article, pull out a one dollar bill and say, ¡§Okay, ¡'ve got a few questions for you based on the article you just heard. Whoever gets all the questions right wins this dollar.¡¨ Have each student take out a blank sheet of paper. Ask students eight to ten questions based on details from the article. Ask them to write their answers on the sheet of paper. Have students switch papers and then tell them the answers. Ask if anyone knew the answers to all of the questions. It is unlikely that any one person will have answered all of the questions correctly. Give the dollar bill to the student with the most correct answers. Say to students, ¡§You all heard the story, yet few of you could remember very much about it.¡¨ Ask students why they didnt remember much after listening to the story. Discuss how they could improve their listening skills and whether they would have listened more attentively if they had known ahead of time that there would be a prize. Discuss how the four stages of active listening could have helped them.

Game Shows

Divide students into three teams. Ask Team A to prepare a six-question short-answer quiz on vocal communication. Allow five minutes. Ask Teams B and C to review their class notes on the topic while Team A prepares its quiz. Tell Team A to ask Team B one of its questions. If Team B cannot answer the question or answers incorrectly, Team C may try to answer the question. Team A directs its next question to Team C first and repeats the process. Team A continues to ask questions until the quiz is done.

Ask Team B to prepare a similar quiz on verbal communication. Ask Teams A and C to review their class notes on verbal communication while Team B prepares its quiz. Repeat the quiz process from above. Ask Team C to prepare a similar quiz on listening skills while Teams A and B review their class notes. Repeat the quiz process again.

Listening in Motion

Divide students into pairs. Ask partners to take turns explaining a concept learned in one of their other classes. For example, they might explain how to write a geometry proof, or what a feudalistic governmental system is, or the theme of a book they read in literature. Remind the listening partner in each pair to use the active listening techniques you have taught (such as mirroring, paraphrasing, summarizing, self-disclosure, and clarifying questions). Spend a minute or two with each pair to make sure they are using active listening skills correctly. Offer praise or suggestions for improvement when necessary. Ask each pair to demonstrate to another pair their effective use of active listening skills.

Listen to What I Hear

Ask two volunteers to give you directions to their homes. Practice good listening techniques with the first person and poor listening techniques with the second. Ask students what you did that showed you were a good listener in the first example and what you did that showed you were a poor listener in the second.

Communication Skills

Participating at a meeting:

Use this training activity to equip participants to make positive contributions at meetings, and enable them to practice in participating in an effective meeting.

Many people attend meetings and frequently many also complain that they are ineffective. Participants at a meeting have a responsibility to make the meeting work as much as the leader. In this activity delegates consider the role of the meeting participant and the part they have to play in making the meeting effective.

You discuss with the group the role and responsibility of the meeting participants. Then the skills of those participating in a meeting are discussed. Finally, participants take part in a meeting and receive feedback on their performance.

Who is it for: This training activity is intended for use by trainers to equip participants to make a positive contribution at meetings.

Purpose: This training activity is intended for use by trainers to equip participants to make positive contributions at meetings, and to give them practice in participating in an effective meeting. The activity can be used as a stand-alone training session or as part of a workshop on assertiveness and communication skills, negotiation, training and development skills, meetings skills, and leadership and team-building skills.

Report-writing skills:

Use this training activity to increase participants' competence and confidence in writing effective reports.

Having to write a report can seem very daunting to many managers. This activity allows participants to identify best practice in writing reports and to increase their skills and confidence in this area.

You introduce the session and ask participants to clarify the purpose of a report. Participants are then introduced to a process for structuring the contents of a report. Finally, participants write a report and receive feedback on it.

Who is it for: This training activity is intended for use by trainers to increase participants' competence and confidence in effective report writing.

Purpose: This training activity is intended for use by trainers to increase their participants competence and confidence in writing reports effectively. The activity can be used as a stand-alone training session or as part of a workshop on communication skills, and writing letters and reports.

communication skills activities manual


Audio conferencing:

Use this training activity to provide participants with techniques for making the best use of audio conferencing.

Increasing use is being made of conferencing via the telephone as a communications method. It allows two individuals or a group to hold a meeting or discussion without the need for a physical meeting; thus saving travelling time and expense. However, without proper training, audio conferencing can prove ineffective. This activity allows participants to investigate how best to use this medium.

You introduce the session and ask participants to produce guidelines for holding an effective conference call. Then the group has an opportunity to try out a call and to receive feedback on their effectiveness.

Who is it for: This training activity is intended for use by trainers to provide participants with techniques for audio conferencing.

Purpose: This training activity is intended for use by trainers to provide participants with techniques for making the best use of audio conferencing. It can be used as a stand-alone training session or as part of a workshop on communication, meetings and telephone skills.


Using voice-mail effectively:

Use this training activity to remind participants of the best way to use voice-mail.

In today's business environment, increasing use is being made of voice-mail as a messaging system. This activity reminds participants how to use voice-mail effectively, either when the person is away from their desk or when they have to leave a message on a voice-mail.

You introduce the session and ask participants to list the advantages and disadvantages of using voice-mail. Then a discussion takes place on how best to use voice-mail and the best way to leave messages. The activity includes opportunities for participants to try this out. This activity is best run with participants who have access to a voice-mail system; in which case they will need to have access to telephones during the session. If this is not possible, you should provide a cassette recorder for each pair to use.

Who is it for: This training activity is intended for use by trainers to remind participants how to use effective voice-mail.
Purpose: This training activity is intended for use by trainers to remind participants of best practice when using voice-mail. It can be used as a stand-alone training session or as part of a workshop on communication and telephone skills.

Videoconferencing:

Use this training activity to provide participants with techniques for making the best use of videoconferencing.

As the cost of travel increases, more organisations are turning to videoconferencing as a method of communication between individuals who work at a distance. However, without proper training, videoconferencing can go wrong. This activity allows participants to investigate how best to use this medium.

You introduce the session and participants discuss the advantages and disadvantages of videoconferencing. They agree guidelines for holding an effective conference call. Then the group participate in a video conference and receive feedback on their effectiveness.

Who is it for: This training activity is intended for use by trainers to provide participants with techniques for videoconferencing.

Purpose: This training activity is intended for use by trainers to provide participants with techniques for making the best use of videoconferencing. It can be used as a stand-alone training session or as part of a workshop on communication, meetings and telephone skills.

Feedback skills:

Use this training activity to enable participants to identify the benefits of providing effective and regular feedback on performance and increase their confidence and competence in delivering feedback.

This is an activity which helps participants to develop their ability to give feedback on performance. Letting people know how they are doing is essential in building a committed and motivated workforce. The way in which feedback is given is extremely important. Both motivational and formative feedback can build confidence and competence if delivered appropriately. Equally, poorly given feedback can have a negative impact and may lead to a deterioration in performance.

You introduce the session and explain the purpose of feedback and the type of feedback that can be used. In groups, participants discuss the benefits of performance feedback and give examples of best practice. They then discuss reactions to feedback and how to deal with negative responses. Finally, they undertake an exercise which allows them to practise their feedback skills.

Who is it for: This training activity is intended for use by trainers to help participants identify the benefits of effective and regular feedback on performance.

Purpose: This training activity is intended for use by trainers to enable participants to identify the benefits of providing effective and regular feedback on performance and increase their confidence and competence in delivering feedback. This activity can be used as a stand-alone training session or as part of a workshop on topics such as communication skills, performance management, appraisal, coaching and mentoring skills, recruitment and selection skills, conflict management, managing difficult people, leadership and team-building skills, and training and development skills.


Leading a successful meeting:

Use this training activity to help participants plan and prepare a successful meeting and give them practice in leading a meeting effectively.

The time spent in meetings costs businesses a considerable amount of money. In most organisations people hold meetings to share information, to problem-solve or because there is a ritual to hold a meeting. Unless there is a valid reason to hold a meeting, with the correct people, and where the correct issues are discussed and acted upon, the outcome will be cost or time effective. This activity helps participants to plan, prepare and lead effective meetings.

You discuss with the group the purpose of holding a meeting, how to prepare for a meeting and the role of the meeting leader. Then the skills of the meeting leader are discussed, including methods for encouraging participation at meetings. Finally, a volunteer leads a meeting and receives feedback on their performance.

Who is it for: This training activity is intended for use by trainers to help participants plan, prepare and lead successful meetings.

Purpose: This training activity is intended for use by trainers to help participants plan and prepare a successful meeting effectively. The activity can be used as a stand-alone training session or as part of a workshop on assertiveness and communication skills, negotiation, training and development skills, meetings skills, and leadership and team-building skills.

Presentation skills:

Use this presentation skills training activity to give participants the skills to plan and prepare successful presentations, give them practice in presenting, and to provide them with feedback on this.

Whether a person is a manager, sales executive, team leader or brand manager, presentations are a fact of working life. On a formal or informal basis, the ability to present information in a confident, clear and persuasive fashion is essential. This activity helps participants to plan, prepare and present in an effective and confident manner.

You introduce the session and participants discuss how to plan and prepare a presentation. They are then given time to prepare a 5-minute presentation. Next, you provide the group with advice on presentation style. Finally, participants make a 5-minute presentation and receive feedback on this.

Who is it for: This training activity is intended for use by trainers to give participants the skills to plan, prepare and present successful presentations.

Purpose: This training activity is intended for use by trainers to give participants the skills to plan and prepare successful presentations, to give them practice in presenting, and to provide them with feedback on this. The activity can be used as a stand-alone training session or as part of a workshop on assertiveness and communication skills, coaching, negotiation, selling, training and development skills, meetings skills, leadership and team-building skills.

Team communication skills:

Use this training activity to provide participants with an opportunity to diagnose the effectiveness of the communication in their team and encourage them to identify ways in which this can be improved.

It is common for people to work in teams within a business environment, be it in a project team, a work team or a cross-functional team. Communication skills has to be effective in a team in order for it to function well. In this training activity, participants have an opportunity to diagnose the effectiveness of their team communication skills. They can then identify ways in which they can use communication more effectively.

After you have introduced the session, participants will complete an assessment on their team communication skills. You then explain the different types of team communication followed by participants undertaking a team problem-solving task. Members of the team are watched by other participants who then give them feedback on the type of communication skills they use in the team. The team then discuss and agree a plan for improving team communication skills.

Who is it for: This communication skills training activity is intended for use by trainers to help participants diagnose the communication skills in their team.

Purpose: This communication skills training resource is intended for use by trainers to provide participants with the opportunity to diagnose the effectiveness of the communication skills in their team and encourage them to identify ways in which these communication skills can be improved. The training activity can be used as a stand-alone training session or as part of a workshop on assertiveness and communication skills, leadership and team-building skills.

Influencing skills:

Use this training activity to provide participants with an opportunity to reflect on the power they hold to influence others in the workplace and give them an opportunity to influence other and receive feedback on their influencing skills.

There are always times in people's business lives when they need to exert some influence over others to shape events. This activity helps individuals recognise the power they have in influencing others and provides them with an opportunity to test their influencing skills.

You introduce the session and explain the different types of influencing power that people possess. Then participants take part in a group exercise where they are briefed to influence others to agree with their decisions. They then receive feedback on the impact of their influencing skills.

Who is it for: This training activity is intended for use by trainers to help participants to reflect on and test their influencing skills.

Purpose: This training activity is intended for use by trainers to provide participants with an opportunity to reflect on the power they hold to influence others in the workplace and give them an opportunity to influence others and receive feedback on their influencing skills.

Handling difficult situations:

Use this conflict management training activity to increase participants' competence and confidence when managing difficult situations.

Everyone is going to encounter difficulties at some time in dealing with customers, suppliers, staff who report to them, colleagues or their managers. This activity provides a framework to assist participants in tackling difficult situations in an effective manner.

You introduce the session and ask participants to identify the types of situation that they find difficult. Go on to explain a process for dealing with difficult situations. Participants then take the opportunity of trying this and receiving feedback on their behaviour.

Who is it for: This training activity is intended for use by trainers to increase participants' competence and confidence when managing difficult situations.

Purpose: This training activity is intended for use by trainers to increase participants' competence and confidence when managing difficult situations. The activity can be used as a stand-alone training session or as part of a workshop on assertiveness and communication skills, leadership and team-building skills, coaching and mentoring skills.

Business Letter writing skills:

Use this training resource to increase participants' business letter writing skills giving them the ability to write letters in an effective manner.

The style and manner of writing business letters says a lot about the individual and their organisation. This training activity allows participants to identify best practice in business letter writing and to receive feedback on the effectiveness of their letter writing skills.

You introduce the training session and ask participants to look at the letters they have brought with them and the impressions the letters give. After looking at the structure of a letter and then letter writing to a colleague or a customer, you introduce the concept of 'plain English'. Participants undertake a series of exercises to improve the clarity of their letter writing skills. Finally, participants write a further letter and receive feedback on their business letter writing skills.

Who is it for: This training activity is intended for use by trainers to increase participants' letter writing skills giving them the ability to write effective letters.

Purpose: This training resource is intended for use by trainers to increase participants' letter writing skills providing them with the ability to write letters in an effective manner. The training activity can be used as a stand-alone training session or as part of a workshop on topics such as communication skills, letter writing skills and writing e-mail messages and reports.


How effective a communicator are you?

Featured in the communication skills training manual:

This communication skills training activity enables participants to gain feedback on the effectiveness of their communication methods, and to establish the different styles of communication and the impact they have on others. It will also help them to evaluate the effect.

If people are to communicate effectively, they must choose the right method and do so in a manner which builds positive relationships. This is an activity which helps participants to understand the impact of their communication methods and their communication styles. Being aware of one's own strengths and weaknesses in communicating is an important step in improving personal effectiveness.

You introduce the session and participants look at the types of communication channels they currently use. Participants discuss the findings of a communications survey that provides them with feedback on the effectiveness of their current communication methods. They then complete a self-assessment questionnaire on the way in which they communicate. You explain the different styles and participants discuss the implications of each. Participants then score their questionnaire, discuss the results and how they can increase the effectiveness of their communication style.

Who is it for: This training activity is intended for use by trainers to enable participants to become effective communicators.

Purpose: This training activity is intended for use by trainers to enable their participants to gain feedback on how effective their communication methods are. It will help them to establish different styles of communication and the impact these styles have on others, and allow them to evaluate how effective their own communication style is. Use this activity as a stand-alone training session or as part of a workshop on topics such as communication and assertiveness skills, conflict management, facilitation and training and development skills, leadership and team-building skills.

Assertive communication skills:

Use this communication skills training activity with your participants to increase their ability to communicate assertively with other people, and to give them practice and feedback in dealing with situations in an assertive manner.

Assertiveness is a life skill which helps individuals develop respectful relationships. Whether at home or at work, people operate best if they feel good about themselves and the people around them. This is an activity which helps participants increase their ability to be assertive in a wide range of situations and give them practice in doing this.

You introduce the session and discuss the difference between assertive, passive and aggressive behaviours. The participants are then introduced to the foundation stones of assertiveness and given the opportunity to practise their assertiveness skills and to receive feedback on these.

Who is it for: This training activity is intended for use by trainers to help participants communicate assertively.

Purpose: This training activity is intended for use by trainers to increase the ability of their participants to communicate assertively with other people, and to give them practice and feedback in dealing with situations in an assertive manner. The activity can be used as a stand-alone training session or as part of a workshop on topics such as communication skills, conflict management, dealing with difficult people, or leadership, meetings, negotiation and team-building skills.

Networking:

Use this training activity to encourage your participants to identify ways of creating and growing informal communication networks.

Communication in organisations runs via two networks: formal and informal, sometimes called the skeleton and the nervous system. Whatever role people have within an organisation, there are great benefits in creating and growing informal networks in the business environment, both within and outside the organisation. This activity allows participants to explore ways of doing this.

You introduce the session and ask participants to discuss what a network is and the benefits in creating networks both inside and outside the organisation. Next, participants undertake an exercise to help them establish their current and potential networking partners. They then discuss how the best networking partners act and ways of building future networking opportunities.

Who is it for: This training activity is intended for use by trainers to help participants create informal networks.

Purpose: This training activity is intended for use by trainers to encourage their participants to identify ways of creating and growing informal communication networks. The activity can be used as a stand-alone training session or as part of a workshop on communication skills, coaching and mentoring skills and team-building skills.

Listening skills:

This is a training activity that helps participants to develop their listening skills. We spend nearly half of our waking hours listening but often we only hear, rather than truly listen. Active listening skills are a key building block in developing effective relationships.

You introduce the training session via a listening skills activity. In groups, participants then discuss the barriers to active listening. You then discuss methods to demonstrate active listening. Finally, participants undertake a practical exercise to increase the effectiveness of their listening skills.

Who is it for: This training activity is intended for use by trainers to establish the importance of active listening skills with participants.

Purpose: This listening skills training activity is intended for use by trainers to establish the importance of active listening skills as a key communication skill with participants and to give them the ability to increase the effectiveness of their listening skills. This training activity can be used as a stand-alone training session or as part of a communication skills workshop. In addition it can be integrated into training workshops on topics such as counseling skills, appraisal, performance management and coaching skills, assertiveness skills, conflict management, mentoring, meetings skills, negotiation skills, recruitment and selection skills, selling skills, telephone skills and facilitation and training skills.

Questioning techniques:

A communication skills training activity to encourage the use of effective questioning techniques and to establish the different types of questioning and the advantages and disadvantages of their use.

This is a training activity which helps participants to develop their questioning techniques. Using the right questions is essential if we are to communicate effectively - be it when chairing meetings, conducting interviews and one-to-one discussions, giving performance feedback or conducting appraisals. This module is a building block in developing questioning techniques for effective communication skills.

You introduce the training session and explain the four main question types. In groups, participants give examples for each of the question types and discuss their advantages and disadvantages. They then undertake a practical exercise to increase the effectiveness of their questioning techniques.

Who is it for: This training activity is intended for use by trainers to help participants develop their questioning techniques and to establish the advantages and disadvantages of the different types of question.

Purpose: This communication skills training resource is intended for use by trainers with their participants to establish the different types of questioning and the advantages and disadvantages of their use, and to encourage their participants to increase the effectiveness of their questioning techniques.

Body language:

Use this training activity to enable participants to explore the impact that body language has on the effectiveness of communication, to provide them with an opportunity to receive feedback on their body language, and to identify ways of creating a more participants.

Over half of the initial impression that people gain about others in through their body language. Each individual has their own unique 'dance' or non-verbal language which can have a positive or a negative impact on others. This activity allows participants to explore the effect of body language and to identify ways in which they can improve their non-verbal behaviour.

Prior to the session, participants are notified to make contact with another named individual as soon as they arrive at the training venue and to form a pair with this person. The initial activity in the session involves participants giving feedback to each other on their first impressions. Then they take part in several exercises to identify the impact of body language and our ability to read this. Finally, participants look at ways of improving their non-verbal communication.

Who is it for: This training activity is intended for use by trainers to enable participants to explore the use of body language on effective communication.

Purpose: This training activity is intended for use by trainers to enable participants to explore the impact of body language on effective communication. It will also provide them with an opportunity to receive feedback on their own body language and help identify ways of creating a more positive impact through their non-verbal language. This activity can be used as a stand-alone training session or as part of a workshop on a wide range of topics as diverse as assertiveness and communication skills, appraisal, coaching, counseling skills, dealing with difficult situations, facilitation, mentoring, performance management, recruitment, selling, team building, negotiation, meetings skills, presentation skills and conflict management.

The voice - Communication skills training:

Use this communication skills training activity to improve the impact that participants make through their tone of voice and improve communication skills.

With the exception of body language, a person's tone of voice is their biggest asset in creating a positive impact and no more so than on the telephone. This activity is designed to allow participants to evaluate how effectively they use their voice when communicating and the steps they can take to improve it.

Participants discuss the impact of the voice in effective communication and how to maximise its effect. They are then given an opportunity for other people to hear and comment on their voice in order to identify how to make a positive impact.

Who is it for: This training activity is intended for use by trainers to improve the impact participants make through their tone of voice.

Purpose: This training activity is intended for use by trainers to improve the impact that participants make through their tone of voice. The activity can be used as a stand-alone training session or as part of a workshop on topics such as assertiveness and communication skills, meetings and presentation skills, training and development skills, and telephone skills.

Creating positive rapport:

Use this training activity to encourage participants to identify ways of creating positive rapport with other people.

Whatever role people have within an organisation, there is a high probability that the people with whom they have the best working relationships, are those with whom they feel they have the greatest rapport. This activity allows participants to identify what creates rapport between people and the steps they can take to build stronger relationships.

You introduce the session and ask participants to discuss what rapport is and the barriers to creating rapport. After discussion, you introduce a process for creating rapport: the 'ask, listen, give and get' principle. Participants then plan how to create better rapport with a work colleague, manager, supplier or customer.

Who is it for: This training activity is intended for use by trainers to encourage participants to create positive rapport.

Purpose: This training activity is intended for use by trainers to encourage participants to identify ways of creating positive rapport with other people. It can be used as a stand-alone training session or as part of a workshop on topics such as communication skills, coaching, counseling and mentoring, negotiation, selling skills, leadership and tea-building skills, training and facilitation skills.

Communicating on the telephone:

Use this communication skills training activity to enable participants to represent their organisation in a professional manner when receiving incoming telephone calls, and allow them to practise techniques for controlling and managing incoming calls.

More and more business communication is now conducted via the telephone. This activity allows participants to improve the way in which they handle incoming calls.

You introduce the session and ask each participant to make a call to an organisation that they consider provides good service on the telephone. They then report back their experience. You introduce the three steps in handling incoming calls in an effective manner and participants practise each step. Finally, they look at telephone etiquette in taking messages, transferring calls and putting people on hold.

Who is it for: This training activity is intended for use by trainers to enable participants to control and manage incoming calls.

Purpose: This training activity is intended for use by trainers to enable participants to represent their organisation in a professional manner when receiving incoming telephone calls and allow them to practise techniques for controlling and managing incoming calls.


Communicating via e-mail:

Use this training activity to enable participants to send effective e-mail messages and prioritise the e-mails they receive.

E-mail is increasingly being used as a communications medium. It is simple to use in any location with the necessary equipment, instant and fast. However, the downside is the amount of e-mail that people have to deal with every day. This activity allows participants to identify best practice in sending e-mail messages and provides a method for prioritising messages they receive.

You introduce the session and ask participants to brainstorm the advantages and disadvantages of using e-mail. Then the group agrees best practice in sending e-mail. They look at samples of the e-mails they send and discuss ways in which these can be improved. Finally, the trainer introduces a process for prioritising incoming e-mail and participants try this out on the e-mails they have brought along with them.

Who is it for: This training activity is intended for use by trainers to enable participants to send effective e-mails and priorities those they receive.

Purpose: This training activity is intended for use by trainers to enable participants to send effective e-mail messages and priorities the e-mails they receive. It can be used as a stand-alone training session or as part of a workshop on communication and letter-writing skills.